Dawnspire teaches that werewolves are not merely beasts wearing human skin. They are people altered by an ancient supernatural curse or transformation, capable of assuming human, wolf, and hybrid forms. Most conventional weapons do little against them; silvered weapons and certain magic are the traditional defenses. Students are warned that werewolf packs often possess their own customs, territories, hierarchies, and religious traditions. A pack should not be assumed to act as a single mind. Leadership disputes and conflicting loyalties can be as important as claws and teeth. A bite can transmit lycanthropy. Anyone wounded by a werewolf should be examined quickly, as early treatment may prevent the curse from taking hold. Dawnspire Maxim: “Do not mistake the wolf for the curse, nor the curse for the person. Learn which one you are fighting.”
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